Rune II
(Enchantment)

Range:  0
Components:  V, S, M
Duration:  Until discharged
Casting Time:  1 turn per spell level
Area of Effect:  Special
Saving Throw:  None

This spell allows the wizard to inscribe a rune containing the energies of one spell up to fifth level. Instructions of up to 1 word per level may be given to control the rune. The material component is 100 gp worth of gems and inks per level of the spell contained in the rune.

